



Here he is. This is my gnome for my next film/project. This is just the model. He is missing his beard and eyebrows and hair on his head. I'm planning on rendering in Mental Ray but I've been reading up on paint fx and MR (Mental Ray) and apparently paint fx do not render in MR. And I've been experimenting with depth maps in the renders...but MR doesn't seem to function well with the depth map renders. I'll have to keep experimenting and figure out what I'll be doing.
Now that the gnome is modeled I think I will start on the environment...perhaps...not sure yet. I do have another character in the Gnome story I could model as well.
In regards to posts, I've been a bit behind...but for good reasons. I've been very busy with co-writing on a project called Dark Winter with some friends. I've also been assisting a friend with his personal stop motion film...both of which are great experiences.
Outside of these two projects I'm working on Tad and my Gnome. I also just entered CG Societies lates Challenge; "Strange Behaviours and Relationships"...seems to be a great topic. Looking forward to creating some fun artwork for that.
A big PLUS...Grim Fetch is officially completed. The soundtrack was composed and performed by Rebecca Norris. Now I can start the last step, submitting my film to festivals which I've been looking forward to for a very long time. I'll update with any news on festivals and places Grim Fetch will be screening.
Crits and comments on the gnome are welcome.