




My gnome is coming along very well...in the meantime...since my gnome is a fairly higher rez character, I decided to create one of my sketches in 3D.
I had sketched a large eyed, tadpole kind of character. I came up with a little backstory for him and am actually interested in creating a very short story for him...something I could create during the time that my project with the gnome will still be heavily in the pre-prod stage. These are some images of "Tad".
I've included the first sketch of Tad that I drew. With this sketch I've included four renders of Tad at the end of the modeling.
I plan on texturing him with a sub-surface scattering shader and plan on rendering him in mental ray.
I figure since my gnome is more complex in detail I can use Tad to learn the process of a number of things: Sub-Surface Scattering, Mental Ray and to learn the animation and rigging techniques Jason Osipa teaches in his second edition of Stop Staring. I figure I can practice these things on a simple character and make sure I've got them handled...and then move on to a much more complex character such as the gnome.