Friday, July 6, 2007

Ready for his close up!






Here he is. This is my gnome for my next film/project. This is just the model. He is missing his beard and eyebrows and hair on his head. I'm planning on rendering in Mental Ray but I've been reading up on paint fx and MR (Mental Ray) and apparently paint fx do not render in MR. And I've been experimenting with depth maps in the renders...but MR doesn't seem to function well with the depth map renders. I'll have to keep experimenting and figure out what I'll be doing.
Now that the gnome is modeled I think I will start on the environment...perhaps...not sure yet. I do have another character in the Gnome story I could model as well.

In regards to posts, I've been a bit behind...but for good reasons. I've been very busy with co-writing on a project called Dark Winter with some friends. I've also been assisting a friend with his personal stop motion film...both of which are great experiences.

Outside of these two projects I'm working on Tad and my Gnome. I also just entered CG Societies lates Challenge; "Strange Behaviours and Relationships"...seems to be a great topic. Looking forward to creating some fun artwork for that.

A big PLUS...Grim Fetch is officially completed. The soundtrack was composed and performed by Rebecca Norris. Now I can start the last step, submitting my film to festivals which I've been looking forward to for a very long time. I'll update with any news on festivals and places Grim Fetch will be screening.

Crits and comments on the gnome are welcome.

5 comments:

Terry C. Wong said...

Hey John,

This character is really coming along. The only criticism I have really, and this is just personal preference and highly nit-picky, but I think he could use a bit larger of a belt buckle. That area feels a little tight underneath his gut, and his shirt hanging underneath the belt feels a bit stiff. It's working well in the back though. Um, other than that, I really like the design. Can't wait to see him with textures and hair. Keep it up man!

Matt Burns said...

hey duder,

The Gnome looks awesome. Can't wait to see him with a beard and hair. In the original sketches, from the front view it looks like his ears stuck out a little bit more from his head. In the 3D model, they don't stick out as much. You may have already experimented with how far his ears stick out when looking at him head on, but how do you feel about the position of the ears? Anyways, that's my only question about the Gnome, I think it looks great. Hopefully the question makes sense haha...I'm tired...must...sleep...

Talk to you soon!

-Matt

Matt Burns said...

Oh and to make my comment a little more clear, I think the ears sticking out more might look better, in my opinion, but what do you think?

John said...

Thanks Guys.

Terry - Regarding the belt buckle...yeah I didn't want it to be a focus point on the character. I wanted to push the gut size to belt buckle ratio since Gnomes typically have large bellies.
Perhaps I can adjust the bottom of the shirt under the buckle...do you mean you think it would be pushed out more due to the constricting of the belt? Thanks you for your comments.

Matt - I think your right...but I think it's cause of the lens on the camera. When looking in Maya at the illustration behind the 3d model with Xray shading on...the ears match up...but I think what is happening is that the camera lens is pushing them back...I'll have to take another look. But my goal was to make big ears that stick out. Ultimatly one thing I wanted him to do was be able to use his ears a little bit like animals would...where if he hears something his ears might twitch and turn just a little bit. I'll go back to the model and experiment with the ears. Thanks dude!

DavidArt said...

Good solid modeling,Nice appealing character desingn. I cant wait to see this guy in action. How much time are u anticipating for this project?